They sort of act like Natural Wonders where their irl place of origin doesn't necessarily have to be their location in-game (i.e. Fuji can be in Brazil) only they're natural disasters instead. The Black Saturday Bushfires of 2009 in Australia The Krakatoa Eruption of 1883 in Indonesia The Natural Disasters mod includes 6 historical natural disasters occurring from the early 19th century to the present across a range of different countries. These disasters may occur at any time throughout the game (or not at all), though only occur once for an entire game and are balanced to not happen too soon after one another. When a disaster occurs, it has a “target city” (excluding the Krakatoa Eruption). This target city is guaranteed to be directly affected by the disaster and can be any civilization’s city (if that city meets the relevant criteria for a disaster to occur). Any other cities affected by a disaster are “incidental target cities”. “Affected Tiles” are tiles that have been affected by a natural disaster. These tiles are essentially pillaged tiles, meaning they can be repaired with workers, but take 3 turns instead of 1. Upon establishing the World Congress, hosting players have the ability to select the “Relief Effort” Resolution which, when enacted on a civilization that has been affected by a natural disaster, provides that civilization with food and production bonuses generated by other civilizations. Producing and providing such resources is optional, acting as an International Project i.e. the ability to build it lasts until the project is completed. #MINECRAFT NATURAL DISASTERS MOD FORGE FREE#īrothers in Arms: +1 Delegate in the affected civilization’s capital In order to be eligible to receive bonuses from a Relief Effort, Civilizations must have had a natural disaster affect them within 30 turns of the Resolution being proposed.
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